The player runs left to the right of the screen from an instant kill obstacle, a giant rolling boulder.
In the way are obstacles, blocks the player has to jump over, ropes the player can swing from, tight spots the player has to slide under, switches the player has to hit to open up gates, dodge flying arrows.
Obstacles
- These obstacles are specifically designed. The complexity and difficulty of each obstacle increases as the game goes on. If the player gets hit, the character will get pushed back a little bit (near the boulder). The player will die if he gets crushed by the boulder.
Endless
- As the game goes on, the boulder will increase in speed as well, requiring the player to perform better and better in order to reach the end.